I am Mate Salanki, a software developer with experience in C++ development, Python scripting, and have know my way around C#.
Experience & skills
- C++ development: Real-time simulation, algorithms, and systems code with a focus on clean architecture and low overhead.
- Python scripting: Automation, developer tooling, and lightweight static site generators.
- C# & game development: Experience working with the Unity Game Engine.
My focus lies on physics simulation fundamentals and engine architecture.
Current project: Irregular Physics
I am currently developing Irregular Physics, a home-made real-time physics engine in C++ with zero external dependencies.
The project is part of the Irregular Codebase, a shared project between me and Lukas Rennhofer.
The engine is written in modern C++20 without the usage of common STL Containers. This leads to high performance and minimal overhead.
Key focus areas include:
- Velocity Verlet numerical integration for stable motion.
- Rigid body dynamics for spheres, capsules, planes, and convex shapes.
- Spatial acceleration structures and collision response.
Contact & Links
- Irregular Git: git.rennhofer.cloud/Mate
- GitHub: github.com/CodingMatthew009
- LinkedIn: linkedin.com/in/mate-salanki-11076443a
- Email: [email protected]