About

I’m interested in the systems behind software, mathematics, and physics.

I am Mate Salanki, a software developer with experience in C++ development, Python scripting, and have know my way around C#.

Experience & skills

My focus lies on physics simulation fundamentals and engine architecture.

Current project: Irregular Physics

I am currently developing Irregular Physics, a home-made real-time physics engine in C++ with zero external dependencies.

The project is part of the Irregular Codebase, a shared project between me and Lukas Rennhofer.

The engine is written in modern C++20 without the usage of common STL Containers. This leads to high performance and minimal overhead.

Key focus areas include:

Contact & Links